Labyrinthos RPG (4.renaka.com)
C:\Program Files\Starcraft\maps\download Table of Contents
Changelog
(Not all changes are listed) 2009.08.13-21 - ADDED: New cinematic ending. - ADDED: Emblems in weapon names and gradient in unit names. - ADDED: MVP counter based on how many footsteps each player took, shown at the ending. - CHANGED: More players more fake Asterions--weakens nearby players on death. - CHANGED: Players can still gain exploit after dealing with Erebos but will not be blessed. - CHANGED: Players no longer need to corner a weapon to equip it. - FIXED: Maze portals will not be activated by spells. - FIXED: Horse will blow up nearby Hephaistos on explosion. - FIXED: Weapons will still be moved under Odysseus even if Interceptor is undocked. 2009.05.01 - Download this version? - ADDED: Gryps will teleport to player if they are out of range. - ADDED: Players who stay at upgrade for more than 10 minutes will be moved. - ADDED: Players who stay at heal for more than 1 minute will be moved. - CHANGED: Weapon upgrade time is a constant. - CHANGED: Drakons have 400/800 HP, and full HP after the 2nd hour. - CHANGED: Sky lock won't reset solo player's Trojan portal. - CHANGED: Dead fake Asterions will spawn Satyros. - FIXED: Ladon will not seek burnt horse until Nemeas is killed. 2009.03.29 - CHANGED: Sea lock won't heal unless all players are not in the sea maze. - CHANGED: Minimized battle Ladon's breath explosion to 2x2 cells. - CHANGED: Lowered number of fake Asterions to 8. - FIXED: Buying shuttle while Trojan is being burned will not heal burns. - FIXED: No more unplaceable warnings for Ladon fire breaths. - FIXED: Ladon will lay only one Hephaistos per charge. - FIXED: Escape sound won't continue looping during ending sequence. 2009.01.13-02.02 - ADDED: Ladon will seek players being burned by a torch, use as lure. - ADDED: Exploding Trojan will blow up tangent Hephaistos, debugs glitched DAs. - ADDED: The 5th hour vision bonus includes wraith immunity for all weapons. - CHANGED: Dagger's 8000 XP cap won't be in effect until armory is opened. - CHANGED: Ariadne's twine moved to a closed cell behind the green door. - CHANGED: Athene's damage is 160. - FIXED: Kerberos will never respawn so mounting bug is circumvented. 2008.09.11-14 - ADDED: Players are teleported to Nemeas after killing the 16th dragon. - CHANGED: Events will be informed by a long minimap ping instead of center view. - FIXED: Bow syncs with Odysseus' movement. - FIXED: Athene can penetrate Ladon's armor. 2008.08.31-09.08 - ADDED: Ladon breathes fire at players, ending explosion destroys torches. - ADDED: Kerberos boss weakens nearby players and cycle self-heals. - CHANGED: Bow has 1200 HP to match Hand's HP, previously 960 HP. - CHANGED: Summoned Hands cap increased by 2 for every team Dagger, cap is 6. - CHANGED: Ladon banishment radius increased to 8 cells. - CHANGED: Shuttle build time halved. 2008.08.25-30 - ADDED: Standing in the sea battlefield without enemies will teleport you back after 8 seconds. - ADDED: Debug for when player is stuck in death animation. - CHANGED: Twine cost 0 mineral to buy, but will deduct 1 mineral if used, like debt. - CHANGED: Dead Hardcore host cannot ban unless half of all players touch the Armory's Aigis. 2008.08.21-23 - ADDED: Hardcore Mode, scroll down to bottom of FAQ section for info. - ADDED: Mini-maze with sentry guns for the Underworld lock. - ADDED: Alphabetic name-indexing of triggers; freed up strings. - CHANGED: Thisauros and Evlogia heals everyone everywhere. - CHANGED: Unarming is always free. - CHANGED: If Sky lock is under attack, Ladon will quickly return to defend after being banished. - CHANGED: Players can get Ikaros after catching Nereos. Using Ikaros is recommended to destroy the sea lock. - CHANGED: Sea lock now autorepair if no player is near. - CHANGED: Final boss made harder with extra minions. Added escape music. - FIXED: Nemeas will only spawn Basilisks after players have reached the armory. 2008.08.13 - ADDED: Souls have 15 seconds to stand still before getting unblocked by other players. - ADDED: Censors player leave text to prevent drop of morale. - ADDED: Unarm for free after 3:00:00. - CHANGED: Hand using shuttle functions both as gradual potion and heal all ability. - CHANGED: Ikaros autokill any enemies that touches it. - FIXED: Buying Twine right after death will no longer bug soul spawning.
Map Information
SYSTEM REQUIREMENTS:
2GHz Intel Pentium 4 Processor or
2400+ AMD Athlon XP Processor and a
1.5 megabits per second or better connection.
To do an ingame lag test, move Red's Hand to the farthest
bottom left corner of the map before the timer hits 2:00
move away to cancel the test.
MAP STATISTICS:
2900+ Triggers
1300+ Units
300+ Sprites
8 Music Clips, 16bit 8KHz Mono
Main Tools: SCMDraft 2, Classic/TrigEdit, WordPad, Notepad++, Adobe Audition
Open source map, view triggers for more info
Project started May 23, 2006
KNOWN BUGS:
Because of the excessive amount of units and sprites the map uses, StarCraft may
get the sprite equivalent of "Cannot create more units". This usually happens
when about half of the fire maze is explored with most of the Control Towers
still there. Since StarCraft has to load all those new sprites in the fog of war,
new units may not be created and some units will appear without shadows. To prevent
this glitch, use Ladon to clear as many torches as possible.
LINKS:
Video Demo - http://video.google.com/videoplay?docid=-8200874987959223576&hl=en
Screenshots - http://intothemap.com/bbs/zboard.php?id=pd...esc=asc&no=3584
FEATURES:
Name: Labyrinthos RPG
Type: Adventure, RPG, Puzzle, Bound
Map: 256x256 Orthographic Jungle
Forces: 1 "Hero"
Players: 6
Difficulty: Hell
Duration: > 4 Hours
Affinity: The Labyrinth RPG
Description:
Based on Greek mythologies, the Labyrinth draws some parallelism with the story
of Theseus and the Minotaur. The map is not an actual labyrinth, but a
unidirectional ramifying maze. You will be dropped into the structure along with
six other prisoners. You and others are actually sacrifices for the Minotaur,
but your intention is to destroy him. The maze will have various monsters
of increasing strength upon exploration. To aid you, stronger weapons can
be found, and the gods will bestow you more powerful upgrades. After death,
you will be in a purgatory. You will need to pass an obstacle and pay a fee
in order to revive. Once you have completed the four quadrants of the maze
and destroyed the locks that bind the Minotaur in each, he will be unleashed
for you to defeat.
Features:
- 4 Unique and Meticulously Designed Mazes
- Anti-Movement and Damaging Walls
- Lethal Obstacle Courses
- Rewarded Quests
- Activatable Maze Portals and Shortcuts
- Accessible central database of knowledge about the game
- One Central Base with Realistic Healing and all Teleports
- Potion and Town Portal Purchaseable
- Purgatory Revival Area and Debt for Respawn
- 7 Atmospheric Time-Looped Music for Each Level (Toggleable)
- Special Effects and Germane SC Sounds
- Battle Music with Start-Middle-End
- Final Battle Music and Ending Cinematic Music
- 7 Weapons with Uniracial Upgrades
- 2 Transportation Units
- 3 Relics (Spells)
- Suit-Combo System (Player enters Dragoon with Zealot, Dragoon dies, Zealot spawns)
- Convenient Build-to-Cast System
- Special Abilities for each weapon (2 Auto-Abilities for 2 Weapons)
- Weapon-Dependent Level-Up
- Incremental XP and Hourly Bonuses
- EnCOUNTER Point Enemy Spawning System
- EnGAGEment Random Encounter System
- Randomly generated Dragon enemies
- 6 Unique Trigger-Powered Bosses
- Final Battle and Dramatic Ending
- Open Source Map GPL (Unprotected and Free to Edit)
- Organized and Unmasked Triggers
- Efficient Death-Counter-Only Wait Triggers
THANKS: (50%+ completion while playing with me)
[M]ake[M]oney AENEMA biscuit CommanderJamie DjWolF19 Ericlopl KaFFiR Mandos(vk)
Aghart Arcane)Samurai bigpinto ClosedOpen Dark.Shadow Darkness[cMk] DarkOblivion
DeCaF_CoW djeez FallingStar FARGUS Fighter747 GoS)Storm GrumpyMan HeavensFeel
Hellz_Fury[LF] i[RedDragon]i ishti10 jamiewatt Kejardon Ninebreaker outlawpoet
qmoko roflmaomgwtfbbq Ssj_Hiro1.5 Teardrop TehRamen The_Elimist the_wombat_tank
F.A.Q. (Spoilers!)
The Game
Why did you make it so hard?
This is a frequent complaint, as about all the maps I make are said to be hard or even impossible by "involuntary beta testers". The main reason is personal: I make maps with my own enjoyment and skill level in mind. Likewise, I want the game to be challenging because I positively correlate difficulty with fun (but there's a limit). The other factor that affects the map's difficulty through its development is playtesting, which I do often. The advantage of that is I can respond to players' struggle by adding features that help them. Ironically, since the game is then easier, I am obsessed in making it harder, and so goes the vicious cycle caused by designer-egocentrism. In regard to this map, I wanted it to be fitting with the labyrinth myth in terms of com/perplexity, so even if the difficulty lowers the players' enjoyment, the map is justified for what it is: the very definition of "maze".
Why don't you ever play?
I'm a sadistic bastard who enjoys watching people suffer in my own creation.
Fuck you!
That is not a question.
How many players do I need to beat it?
Recommended at least 4 players to play through the entire game. But it's possible on solo... if you're a saint.
Why are upgrades so slow?
This map strived for realism as you can see from the respawn system and gradual healing. It should not be a surprise that there is no instant upgrades as swords take time to sharpen and armors take time to mend. Aside from that point, fast upgrade would make the game easier in an unskillful way. Since after finishing the sea maze, players can level up extremely fast with Ikaros. The intended currency for upgrades by then is no longer really minerals, but time.
AENEMA: Upgrades are like noodles, real ones aren't instant.
Where are the music from?
Earth Maze: --- Forested Temple (Final Fantasy VII in Temple of the
Ancients)
Fire Maze: --- Find Your Way (Final Fantasy VIII in Tomb of the
Unknown King)
Water Maze: --- A Secret, Sleeping in the Deep Sea (Final Fantasy VII
in underwater world map)
Underworld/Air Maze: --- Judgment Day (Final Fantasy VII in Northern
Crater)
All above were composed by Nobuo Uematsu.
Sea Battle: --- Enemy Attack by Junya Nakano (Final Fantasy X in boss
battles)
Ladon Fight: --- Maybe I'm a Lion by Nobuo Uematsu (Final Fantasy VIII
in Ultimecia Griever battle)
Final Boss: --- Escape by Craig Armstrong (Plunkett & Macleane
(1999))
Ending: --- Ride On by Nobuo Uematsu (Final Fantasy VIII in Ragnarok
spaceship)
How do I pass the beacon maze?
The beacon maze composes of Flag Beacons (bad) and Regular Beacons (good). They can be distinguished by their names: FB = O and RB = Dropped O. Wait for the Infested CC to pass, then enter the maze. Click the beacon you're standing on, then click a nearby beacon to compare their names; if there's no change then that's a good beacon. If you can see the flags ahead, waypoint-move your unit to dodge the flagged ones and skip the comparison process.
How do I answer the templar by the geyser?
First you'll need Daidalos to get there, but don't disembark, yet. The Dieythintis will ask you how many SCVs you have rescued. To answer, have your mineral count equal to that number (if you have kept count). The geyser does not give the answer, but here's a hint: there were 32 silos. When your mineral count is the answer you want, simply go back to the templar and cast disruption web in the room.
What's the record time?
3:34:07 as held by: alei in HARDCORE SOLO!
2:27:17 as held by: DjWolF19, with Athene
What's the longest it took to beat the map?
[03:35:13 PM] Hellz_Fury[LF]: when i beat this it took me and a guy 23 hours [03:35:14 PM] Hellz_Fury[LF]: lol [03:35:29 PM] Hellz_Fury[LF]: ending is epic tho [03:36:27 PM] M-O-N-E-Y: WTF you played for 23 hours straight on stacraft? [03:36:32 PM] Hellz_Fury[LF]: went to bed [03:36:39 PM] Hellz_Fury[LF]: and did stuff during [03:36:40 PM] Hellz_Fury[LF]: lol [03:37:06 PM] Hellz_Fury[LF]: i basically did the water and dead part myself [03:37:10 PM] Hellz_Fury[LF]: and final 3 bosses
The Map
Why are there so many versions?
Bugs happen because of the map's complexity and my usual oversights. So there are many versions because I am constantly bothered by existing bugs and would always upload the latest fixed version. Players have complained that it is better to wait for a bigger release so they don't have to redownload all the time, and I do keep that in mind. However, there are times when I test the map daily, and this phase necessitates regular uploads so that I can see how everything holds together before I take a break from developing the map.
How much time did you spent making this?
Enough to make people say I have no life.
Why do you host this map so much?
I'm secretly studying you to write my Ph.D. thesis on human and mice
psychology.
If I get a nickel every time I hear a 5 hour dl joke, I'd be about twenty
dollars richer.
What language is the map based on?
Greek. I used a bilingual dictionary.
Where did you get the inspiration for this map?
I enjoyed drawing mazes as a kid and I was interested in Greek mythology after reading a dictionary on the subject. The elements (e.g. names, stories) you see in the map are basically a composite adaptation of the mythos to StarCraft (e.g. units, quests). As for the map's structure, it is not an actual labyrinth but rather a randomly drawn maze that I later added features to.
How did you make the wall triggers?
As you may know, the Jungle terrain of different elevations look identical, and the map uses "high" terrain as a wall and "low" terrain as land. The entire map is covered with a 'wall' location that has only "med" and "low" elevation checked. The trigger for the wall works by constantly moving a 'marker' location on the player's unit when the unit is in the 'wall' location. So if the player moves into "high" terrain, the unit will not be detected in the 'wall' location, and the 'marker' location will stop centering on the unit. When that happens, the trigger is told to move the player's unit back to the 'marker' location, like a wall stopping a unit. The reason why I use a trigger based wall instead of regular terrain walls is because this prevents player from clicking to their destination using StarCraft's pathing AI without actually navigating the maze.
The game could use an anti-map hack?
Yes, it could, and it did. The beta version of the map was filled with special sprites that only crashes players who turned on map hacks. At the time, I was paranoid that map hackers would spoil the mystery of the maze for themselves and others. It was "safe" for a few months until patch 1.14 was released; the sprites would then crash everyone when the game starts. Consequently, I couldn't find any other practical anti-map hacking method. So I "coped" with it, eventually to the point where I accepted map hackers into the game. Though I frowned at their spoilers, I noticed that many would leave shortly after because they saw how big the map is, and as said by some map hackers, seeing the whole map doesn't really help much (like the way you do a maze on paper). As for those who are annoyed by map hackers, you can ask the host to ban them or even host it yourself along with friends.
Hardcore Mode
What is it?
Stolen straight from Diablo II, this is a challenge for the fans of this map. HC mode is when you play the game without ever dying.
So what do I get?
- Twine pre-available to warp out of danger
- 1337 Gas + 10000 every time you level up
- Impress others with your mad survival skillz
- Exclusive Bow
weapon with instant upgrades (up to 255)
- Bow's ability spawns aerial defenders and make nearby enemies
1-hit-kill
- The duration of Bow's ability gets longer as more weapons are found
- In addition, Bow will mirror those weapons' abilities cumulatively!
- If found...you get: Dagger...More Encounters, Trojan...Banish Ladon,
Robe...Invulnerability, Ikaros...Autokill Enemies, Sword...Wraith Immunity, so
if you found all those weapons, you get all those abilities for just 1
Reaver!
Holy shit! I wanna try I wanna try...
These are the requirement to get HC: 1. Never ever die, 2. Get 8 gas by leveling up/getting blessed, 3. Do not yet complete any quests such as killing Nemeas or 13 dragons. Then activate HC mode by equipping the new weapon "Bow". As you play the game, be very attentive to your HP as you will not spawn as a soul after death; instead, you will die permanently and become a spectator.
How the hell do I play this game without ever dying?
Let your partners do the hard work. Or... you could play like it was intended and use potion generously, warp quickly when your HP is red, and click very carefully in the Fire Maze and the Underworld, since you will die from the fire or by falling. As for Ladon, remember the numbers of SCV rescued and answer the Dieythintis; this will make the Ladon fight much more "possible". And if you're cowardly, lucky, or skillful enough to make it to the final boss, you will be free to fight recklessly.
Published on Wednesday 1 April 2009 by Drant
Comments
If we're stuck, where can we get help?
There is a potential bug: when I played with some friends, during one of our games the latter Darkons did not count towards the green gate, we killed 30+ and it only counted the first 10. This may have to do with the fact that we killed the tiger before we finished the darkons.
I made a small mod that I distributed to my friends with instant ups. You should do the same in the next release. Late game, you have to spend FIFTEEN MINUTES (No joke) JUST upgrading. The game is slow already (as it should be, I love the figuring out puzzles aspect), but the ups make it interminable.
yea, I know that feeling, but he did that on purpose.... because if he didnt, the end game is to easy. One of his first versions had instant ups, I went to dinner, camping on hydras, got back about an hour later, and was godly, and just ran through the rest of the game, instead of having to worry about hp.
Oh boy, people just join the game and write the typical "Hey guys, is there a faster way to download this map?" or just sit there and dl from the host as the other players go "DL FROM THE FUCKING SITE, YOU LAGGER!".
This is really sad.
lol wanted to thank the makers of the RPG, me and my two friends just beat it and enjoyed it very much.
Played a 5+ hour game of this last night, and i have to say it was a blast - although 1 player in the game had done it all before so it kind of degenerated into him walkin us through it, since i kept dying and the other guy was chillin. The map can be really frustrating at certain points, although i'm sure that's intended with the design. Still, sometimes your unit has difficulty navigating walls etc - especially in the second maze - and doesn't go where you want it to go. I don't think, with the way that the map is made, that it is very fixable though. Nitpicking aside, i loved the map, and would definitely play it again - after about a month or something maybe.
tl;dr just wanted to say thanks for making this because it's awesome.
oh also! i think you should put an anti-hack device into the map. a maphack would totally ruin the atmosphere and experience of this - one of the guys i beat it with was maphacking - and hacks ruin the essence of bw anyway so hackers should be dealt with accordingly.
check out the 'IntrA' melee maps which use a trigger(s?) that drops hackers at the beginning of the game. it doesn't work for every hack program, but it definitely catches the unsuspecting, who conveniently happen to be the majority.
link: http://www.bwtoons.com/IntrA_Map_Pa...
This map is so much fun.
The only complaint I have is how annoying the fire part was, to rescue all the scvs and stuff -- actually, I haven't beat it yet, so I might have more complaints ;)
This is the most fun Starcraft RPG I've ever played though, we're stuck on the beacon part right now, 4 hours in. I can't believe you don't have a site to host these! I'm sure you and some friends have some amazing maps. I'd love to see a site with these and have them sorted by popularity/rating/date posted/style/etc.
haha i gotta say this took some time... Only 8 hours 46 minutes 45 seconds.
Still, it felt good being the person to win by reaching the end first! I wonder what the record time is though
Awesome just beat this with a friend and I loved it.
Had about 30 seconds left to get to end.
Took me longer to beat this than some console games.
Fun game. Great Job!
I tried doing hardcore mode, but I couldn't get it to start.
I leveled 8 times, but I couldn't get the bow.
I didn't die and didn't do any quests.
Oh, Thank You.
I should have read better.
Would have saved me 20 minutes. >.<
Does the hardcore mode work in this one? :P
lol i love this game
NEW WORLD RECORD!!!! 4:16:50
WooHoo, i love the record we set!! :)
This is the best, and longest, games i have ever played!! {Well, except for RPs}
Stop making 3 new versions every day you piece of shit.
As a principle, I will not delete your useless inflammatory post, and though you probably won't read my reply, your post will still exist to be read by others. So I will make your post constructive by admitting that I understand the complaints about multiple versions because I too would be annoyed if I have to download the map every time. But there are times when I update the map constantly and upload it so others can publicly (and unknowingly) beta test it; after that phase, which may last about a month, the map will remain unchanged for several more months in which players will not have to download again.
With that said, when you play the map, you have made a contract to dedicate your time playing it in exchange for the hundreds of hours I have spent making it. Since I have exerted the greater effort, and being the provider of the product to you, I have the last say to how many versions I release and how often. So in your petty lingo, I would translate all I have said as: "Fuck off."
rofl Drant you tell em! fucking scrub ass noobs questioning the need for 80 versions a day 8|
worth it tho, bugs must be fixed and the map needs to be tuned for maximum enjoyment for everyone.
keylogger, don't follow those links.
bugs:
hardcore more: before you get the trojan (when you cap at 8000 exploit), with the marine (bow) form, casting the uber scouts (reaver) doesn't repels ladon.. I tried 3 times all within 4-6 yards of the firebat and it didn't do anything.
complains:
related to that: What the fuck was I doing in 2nd maze without the trojan and 16000 exploit level? Because nemeas was long dead and I couldn't find a drakon, I spent 20 minutes running arround the map. Spawn rate of drakons is too slow when there is only one player in the game imo.
drakons can carry psi emitor... this causes a few problems when you want to port back to it.
fireball.... more like fire armageddon!!! 5 dark archons is huge :'(
New Record IMO!
DID I MENTION IT WAS ON HARDCORE! BEATEN ON HARDCORE BOOYAH!
for those wondering, the reason the resource score is so high is because i gained something obscene like 84 levels after getting hardcore mode on, meaning damn near 1 million gas, just look at my upgrades in the 2nd pic AKA.... no i didnt plug in single player and cheat my way to a win, this was 100% B-NET
and yes, I played it solo, after hosting it so goddamn many times trying to beat it on hardcore I got sick of the random ass noobs, waiting 10 minutes for a full house of people to DL the map from the website, which as you know takes a considerable amount of effort, i just started hosting solo, besides the vast majority of people left before the fire maze anyways, one in ten games I found a single player who made it past the fire maze with me...
Drant, your stupid forum wont let me post "dynamic websites in the image tag"
so if you wanna see the pictures, CLICKY CLICKY!
P.S. Drant, Hardcore is VERY buggy in the Underworld Maze and beyond =\ hard to explain the issues I encountered, I will tell you all about em the next time i see you online.
I Was Wondering, After The Minotaur How Are You Suppose To Beat The Snipes Since There Are A Few And They Do Some Hardass Damage lol. BTW There Are A Few Maps With Anti Maphack, Mostly Sniper Bold Locks, But You Should Look Into It.
Thanks Man, And Yes I Was Talking About Solo. I'll Try It ASAP! BTW How Long Exactly Did It Take To Make This? I'm A Beginner Map Maker And Took A Look At Your Trigs And You Might Laugh At Me But I Felt Slower Than Retarded People. And How Did You Do The Monsters Unburrowin And Respawning Only Wen The Player Is Near? Best Map Eb3r.
lol, That Makes It Alot Easier To Understand, One Last Question, What Would Be THe Best Maps For A Newb To Start On?
-steve :D
This is the shit that killed Elvis.
Hey, just thought I'd drop my note on how I did,
********(Game spoilers ahead! If you havent beaten it)******
I just played it solo, one continuous long try...
Total time was uh.... 13 hours or so.
The truest form of suffering in this game was waiting for the upgrades... but luckily they max out at 100 ;)
Due to bad SC pathing I fell down the depths of hell multiple times but it was funny because of that falling voice effect.
I had many problem with the fire forest part, I also assume that you are supposed to get Ladon to blow up some of those chambers for you right? because trying to walk thru it was deaaaath... oh A bug, in the southern part of the forest after you open the lock from rescuing the prisoners, and you travel through the dark archons, as you are taking fire damage and dying as the dragoon form, it slowly dies 1 hp at a time ( really cool effect) but during that time you can just Hit the Shuttle build and repair to full health... Sorry I abused it!
Ocean was nice, but painful on the eyes... Really cool battleship fights, I felt like a pirate ARGHHH
I never ended up using the archon weapon, it seems to self destruct...
I couldn't answer the question regarding the number of prisoners I freed, so I don't know what happens.
Fighting Ladon was So cool, Seriously It was better than so many games, like a fighter shooter with micro! Could possibly be more intense...
The Minotaur was pretty easy... but then it was like ZOMG THE MAZE GET THE F OUT!!!!!111!!!!111
That was fun, great ending heheh....
Rating for Map: 10/10 considering its free and is better than alot of RPGs they sell out there for oh i don't know... 60 bucks or so.
Ah and yes it isn't a true labyrinth, for that would be too easy :)
PeaCE! 8)
What a wonderful this map is! I want to play this game more than I played ... But it is so long that I can`t end this game .. How many times take making this map? (In addition, I want to know my English grammar ability. Please point out my mistakes in English.)
boy this sure was long, I did'nt find every tricks, Still One thing. I think Weapons upgrades should not have any delay. Because after some point (Actually it's useless once you get to the sea) they are totally useless. This would make the beginning better. And Maybe armor should be half as slow has it is only half useful. But shield wait is perfect, maybe you should add a function to purchase an armory for some minerals so u can upgrade from anywhere. But don't make it cheap if you take my advice into consideration.
It took me 7:01:33 Btw on 2 players but I beat it solo because the other guy dropped.
The upgrade factor multiplies consecutive upgrades by 1, which is the minimum already. The only way to make upgrades faster is by lowering the base time and removing the factor. I want armor upgrades to be progressively slower, so it will not change. Attack upgrades though as you mention, really is useless after getting the Robe, so maybe I'll set the AU to to a moderate constant.
I did consider allowing players to keep the smith after leaving town, but forgot about the idea. How about allowing players to keep the touched smith as a 6th hour bonus? I will remember these suggestions for the next release.
Since you only played or beat this map once (and at a very long duration), your opinion would be more distinct and cemented if you do play it again some other time.
http://img401.imageshack.us/img401/3690/sighcenterviewlockedtoo.jpg
After a few weeks of vacation, I decided to play this with biscuittt and check this out:
Centerview is locked onto Odysseus, the victory .wav loops are overlapping eachother. Sweet.
So how did that happen? Did it ever stop?
Well, it was pretty much due to a random sea battle and nay, it never stopped until the neutral ships were destroyed.
I found another glitch where yellow's Soul would constantly respawn and die in the Underworld. This was omitted while I was whoring death to farm obolii at the 2nd hour mark. To achieve this, I think Red should have a scout or two in queue prior to yellows' respawn in the Underworld. I'm not certain if whether you've already fixed this but yeah, just trying to providing a little support for the best RPG to hit SC.
These will take a while to debug.
By the way, biscuittt and I have discovered a way to skip the beacon maze and proceed to unlock the fire maze teleport checkpoint, a huge time saver. Lol10lOl10lOl I think... I'll use this exploit to set a new record.
I guess you used the bug which I had hoped only a few exploitive players would discover, which is using a very fast unit (Stim Jim) to run straight across the fire just right when you buy a potion. Because the Shuttle has a build delay, the "burn me location" is moved on your Shuttle for a few deciseconds (even though it's not built yet and only exist inside the Robotics!) and your unit is able to go fully across only partially burnt. I tried to fix this not realizing that the location would move on a unit that's still being built, and being obstinate about not making the potion instant-use, I kept the bug thinking that no one'd be crazy enough to run through fire in Hardcore.
It'll be fixed in the next release.
http://img208.imageshack.us/img208/...
I could have beaten the record if my bowman didn't go haywire and jump into the abyss.
I don't think Mandos exploited any glitch, that's why his record is honored ;o
RE: Exploit
Actually, the trick to it was casting a Pyli Gi right between the torch and the pathway, teleporting to town and back to the Pyli Gi. The Trojan would finally end up at the checkpoint.
http://img233.imageshack.us/img233/...
Err... disregard what I just said lol. This exploit can be easily fixed; I was lazy not making it more foolproof with additional conditions and thought putting a physical barrier was enough.
About the ship and soul bug, I'll need more information... I'll contact you by MSN.
About that 2nd teleport exploit. I just managed to repeat it: cast Medusa's Head when enemy units (not Ladon) are close to the 2nd teleport (drone or muta or queen usually). Medusa's Head spawns 4 devourers for milliseconds over those units and activate the portal. It's hard to do voluntarily but it's doable and therefor is a bug :P (Imo really easy to fix).
Another thing... Not a bug but it made me tear my hairs off lol. When you die and decide to skip the bound to revive by talking to Acheron, you don't get any minerals from leveling, that's one thing and it sucks. You also cannot use any probe abilities since you actually don't get any exploit. Imo, Medusa's Head is a must to get through the fire maze (unless you farm minerals like a mofo for shields up, which cannot be done without money on level ups). Anyways... I consider myself being good at this part of the maze and I kept on getting killed, losing minerals and not doing anything constructive to beat the game. You should be able to gain exploits but not be able to level up. it would still suck and make you cry about taking that decision but you would not be cockblocked like I was.
Cockblock Lol. Agreed and implemented; players can gain up to their XP cap but won't get blessed.
Why does it take centuries to make a kanoni (interceptor)? This is the 8.13.09 version. I could've been well on my way to beating this under 4 hours ><
Correction to the post above: It was the 8.21.09 version.
You are only supposed to get an Interceptor when you go into the sea battle. Are you saying that not being able to buy an Interceptor caused you to not beat it under 4 hours?
Never mind about that... I forgot that once I enter combat the interceptors are already built and that it will carry over after the sea battle.
Btw, guess what...
NEW RECORD HARDCORE SOLO: 3:34:07
Proof of the new record:

Proof of hardcore solo:

I first began not expecting to clear Mando's record for I was doing very poorly in the fire maze due to bad luck and unfamiliar obstacles. However, I came to realize that by the time I reached the sky maze(underworld), I had plenty of time to spare. I rushed the end to the best of my ability. I was furious and angry at this map for the most part for causing me so much trouble, but I guess it was worth it at the end. Thanks for the challenge Drant.
New score :)
