SCMOTD #109 - Flower Series
Award: Practical Innovation
It was by serendipity that I came across this rather unique Korean map while browsing the English staredit.net database. Comparable to the hardest bound maps, Flower of Ice adds the excitement of shooting games to the intensity of dodging gameplay. Basically the Flower series is an adaptation of the bullet hell style shooting games, and not being a misnomer, player-controlled ships must dodge rains of instant-kill bullets while strafing the level's boss unit. To adapt the shooting aspect to StarCraft, the creator split the player's "ship" to a dodger (Ling) and a gunner (air unit); the player controls the Ling, while an anti-air unit is constantly created and removed near the Ling to simulate a variable-rate shooter. As it is a challenging game, players will have to practice and replay the map several times to really enjoy its complexity.
Gunner Rate Damage Special KulM VeryFast 60+8 destroy all bullets Alan Slow 124+26 four Alans attack once FenD Medium 111+13 +1 life Dani Medium 91+8 -1 life +1 upgrade